Education Concept Based on Lifelong Learning

In order to meet the needs of social development and personal development, we recognize that lifelong learning-based education should support learning process of everyone’ life. The core goal of lifelong learning based education is to cultivate innovative talents (X-KID). Its realization path is to:

  • Establish a lasting enthusiasm for learning (Learning through Play);
  • Applying scientific learning/education method (P³BL);
  • Learning and practicing interdisciplinary curriculum content (STEAM).

Goal: Cultivating Creative Talents (X-KID)

Creative Spirit

The intrinsic motivation and inexhaustible source of children’s creativity lies in the sense of curiosity, their distinctive desire for seeking difference, the sense of achievement in creation, and even the call of mission to “change the world”.

Creative Thinking

Thinking out of the box, looking at the world from another perspective, solving problems with another way of thinking, daring to question, being good at induction, and fluent creative thinking are the core engines of creativity.

Creative Ability

Creative abilities, such as path selection, hands-on execution, collaboration and process of trial-and-error in experiment , are the solid foundation for the realization of creation. Creativity that can’t be landed is often utopian.

Motivation: Establishing Lasting Learning Enthusiasm (Learning through Play)

Play is the original motivation of children’s lasting enthusiasm for learning in establishing lifelong learning habits. Play is not an end, but a way to open the door to learning enthusiasm and creativity. Play is a child’s nature. Learning through Play is the most effective learning mode. We say Learning through Play happens when the activity is experienced as joyful, helps children find meaning in what they are doing or learning, involves active, engaged, minds-on thinking, as well as iterative thinking and social interaction.

Methods: Using scientific Learning/Education methods (P³BL)

  • Phenomenon-Based Learning

For 3-5 year-old children, stimulate their interest and curiosity through situation setting.

  • Problem-Based Learning

For children aged 6-8, motivate them to ask questions, study problems and solve problems.

  • Project-Based Learning

For 9-12 year-old children, set projects or tasks, integrate a variety of knowledge and skills to achieve creative tasks.

Content: Interdisciplinary Courses (STEAM)

STEAM education is not only learning the knowledge of these five disciplines, but also a new way of interdisciplinary education: let students learn various disciplines from the process, achieve the integration of knowledge, pay more attention to the process of learning, not just the result. Contrary to exam-oriented education in the past, STEAM concepts allow mistakes, encourage different ideas, incorporate different perspectives, and encourage students to apply what they have learned to real life.